Feeding System
From CamMelbourne
The feeding systems of Melbourne is designed to automatically give an amount of starting blood to characters based on their ability to interact with the mortal world. Those who interact readily and easily with motals and cultivate their influence there will feed easily. Those who are distant from the mortal world will have difficulty feeding.
For those interested in the exact mechanics, feeding is is based on gaining blood from one of three sources.
The first is a vampire's general feeding and hunting within the population of the city. The player chooses a skill that represents the technique used by their PC to feed. They recieve a base starting blood pool of their level in this skill, with a penalties based on low Humanity (-3 at Humanity 1, -2 at Humanity 2 or 3, -1 at humanity 4 or 5). For ghouls or vampires of Blood Potency 7 or higher, their base starting pool is 0, since all blood for these types of PCs must be gained from other PCs.
The second source is the vampire's own Herd and Haven Location. A character can choose one Haven Location from which to gain a bonus on a basis of one point of blood per dot. Herd gives additional bonuses:
Herd 1 - 1 blood
Herd 2 - 3 blood
Herd 3 - 6 blood
Herd 4 - 10 blood
Herd 5 - 15 blood
The final source is from the Influence the vampire holds within the nine Regions of the city. Each Region has 15 blood availible within it - these are divided according to the vampires share of the Region's Influence. So in a Region with 150 Influence, a vampire with 10 points would gain 1 additional blood from the Regional Herd.
PCs have the opportunity to trade favours and boons for access to one anothers Herds, Locations and Regional Herds at the start of the gaming session. This is encouraged, especially for those who have availible blood greater than their blood capacity allows.
