Changeling VSS
From CamMelbourne
The Venue Style Sheet for the Changeling: The Lost venue within Melbourne.Contents |
[edit] Administrative Information
[edit] Venue Details
Venue Name: Avius In Situ (avius -a -um: of places [out of the way, untrodden]; of persons, [wandering, astray, lost]. in situ – in place)
Venue Number: CtL-0108-004
Domain Name: Mysterium Magnum (Domain of Melbourne)
Domain Number: AUD02
[edit] Venue Personnel
Venue Storyteller: Random Jones (AU1999090259)
Venue Coordinator: Laura Shearman
[edit] Game Details
Game Location: As per standard Melbourne Camarilla organisation.
Game Time: Every fourth Saturday, either afternoon (from 1pm till 6pm) or evening (from 6pm till 11pm).
Game Fees: As per standard Melbourne Camarilla organisation, currently $5 per session.
[edit] Online Resources
Mailing List: The Venue uses the vic-lost mailing list at vic-lost@camailla.org.au. This list is used for in character discussions. The Venue also uses the oocvic mailing list at oocvic@camarilla.org.au. This list is used for out of character discussions for this venue and for the domain in general.
Venue Website: Lost in Melbourne will be the official storyteller site, while the standard Melbourne Camarilla site will be available for player contributions.
[edit] Game Information
[edit] Genre
Changeling: The Lost
[edit] Setting
The Four Wards of Melbourne: City of Passions.
Melbourne has many times been described as a city with four passions, those of Sport, Fashion, Food and Festivals. Since the Changeling of a city gain their Glamour from the people around them, these Passions have effected the Courts of the Freehold.
Winter is the Court of Sport and Sorrow, Spring is the Court of Desire and Fashion, Summer is the Court of Wrath and Food, while Autumn is the Court of Fear and Festivals.
More information is available in the Changeling Courts of Melbourne documents.
[edit] Themes
The prevailing Theme in Changeling is that of find ones way home. This can be reclaiming ones mortal life, or find a new home once they return from across the Hedge.
Another Theme is deception and dishonesty, in that nothing is ever what it seems to the Changeling. While they see great beauty in everything around them, that beauty also hides the terror that could see them stolen back into the lands of the True Fae.
In this game an additional Theme will be that of the unknown. While most other supernatural beings know who the enemy is, the Changeling aren’t even sure if there is an enemy. Do the Fae want to kidnap them and take them back across the Hedge, or were they allowed to leave because they had served their purpose? Did they really escape, or are they still serving their masters purposes, all these years later?
The lack of answers to these questions should leave the Changeling confused and unsure, never quite knowing what the truth is.
[edit] Moods
The prevailing mood in Changeling is that of bittersweet, with the beauty that they see balanced by the horror they have experienced and the terror they know lurks just beneath the surface.
An additional mood is that of uncertainty, with the Changeling never knowing whether they are safe from their former Fae masters.
[edit] Preferred Character Types/Restrictions
None at this time
[edit] Venue Background
See separate Venue History and The Courts of Melbourne
[edit] Ratings
| Intrigue (politics and negotiation): | 3 |
| Action (combat and challenges) | |
| Combat: | 2 |
| Challenges: | 2 |
| Mystery (enigmas and investigation): | 3 |
| Drama (ceremony and characterisation): | 4 |
| Darkness (chance of PC death/corruption): | 4 |
[edit] External Factors Information
[edit] Experience Awards
Game Attendance – 3xp
Roleplaying reward by player acclaim – 1xp
Roleplaying reward by storyteller – 1 xp
Downtime Report – 2xp
Mentoring – 1xp
Costuming – up to 2xp (1xp will be awarded for costuming appropriate to the character, an addition 1xp will be award the first time a new costume is worn for the character)
Submission of Character Sheet (one time only) – 3xp.
Submission of Character Background (one time only, only if received no later than 4 weeks after character enters play) – 3xp
No character can earn more than 10xp in one month, except where noted in the Camarilla Rules Addendum.
[edit] Custom Rules
None at this time.
Standard Camarilla Lost Rules Addendum is to be used.

